Spatial Audio Mixer — Create 3D & Binaural Sound
Upload WAV, MP3, or OPUS tracks and position instruments in 3D space.
Drop audio or click (WAV/MP3/OGG/OPUS)
Your audio never leaves your device.
Spatial Engine
Legacy = browser HRTF. Advanced = HRIR with angle blending.Demos & Presets
Hear the 3D effect fast. Loading replaces the current scene and starts playback.
Binauro Immersion: Submarine
Inside-the-hull bed, bubbles at different depths, front sonar ping, distant hull groans.
Artificial Forest Rain
Wind bed, light rain, stream, leaves, and two bird layers with gentle motion.
Orbit Fireflies
Three soft pulses orbit your head with gentle height changes.
Pentatonic Bells
Two calming chimes drifting in height with a roomy feel.
Ocean Breath
Two soft whooshes glide front↔back for a wide, externalized bed.
Cardinal Beacons
Four pulses at front/back/left/right for quick spatial A/B.
Midnight Groove (2-bar)
Kick/snare/hat + clave + bass at 100 BPM, staged like a mini band.
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Mix spatial audio in the browser
Drop your audio files and position each source in 3D. The mixer applies HRTF panning, early reflections, occlusion, distance curves, and per-track EQ for a clear headphone mix. When you are ready, render stereo binaural or export Ambisonics for XR.
Workflow
- 1) Import stems
Drag multiple files or use the picker. Each file becomes a track with its own 3D position.
- 2) Place in 3D
Pan around the listener, set distance and height, choose room size, and enable early reflections or occlusion.
- 3) Tweak clarity
Use per-track EQ and gain to avoid masking while keeping spatial cues intact.
- 4) Export
Render headphone-ready binaural or Ambisonics for head-tracked XR pipelines.
Why this mixer?
- Fast, private, and free
Processing stays on-device. No uploads, no logins, no watermarks.
- Headphone-first spatial mix
Accurate HRTF panning, height cues, distance roll-off, occlusion, and early reflections.
- Clarity without masking
Per-track EQ, gain staging, and width controls preserve localization and intelligibility.
- Flexible export
Render binaural stereo for headphones or Ambisonics for XR pipelines.
Questions about Spatial Audio
Does it support real-time panning?
Is this truly 3D?
What about CPU load?
Can I use it for podcasts?
Which audio formats work best?
Does it support Ambisonics for XR?
How is privacy handled?
Which HRTFs are used?
Any limits on project size?
Is latency an issue?
Supported browsers?
Recommended sample rate?
Tags
Related tools: Isochronic Tones · Binaural Beats · Downloads
Quick facts
Runs in your browser
No login. Local processing via Web Audio API.
Input formats
WAV, MP3, Opus, Ogg (multiple stems supported).
Spatial features
HRTF panning, early reflections, occlusion, per-track EQ.
Outputs
Stereo binaural
Use cases
Headphone mixes, mockups, XR, game audio, podcasts.
More tools to help you
Binaural Beats Generator
Custom beats. Use headphones.
Isochronic Tones
Single-pulse tones. No headphones.
Soundscapes
Soundscapes for focus & sleep.
Noises
Noises to mask distractions for focus.
Binaural 3D Audio Renderer
3D placement. Binaural export.
Spatial Audio Mixer
3D stem mixing. Binaural export.
Equalizer
10-band EQ. Quick fixes.
Preset Downloads
Download ready-made sessions.
Blog: Techniques & Tips
Guides on focus, sleep, audio.